Once made, this choice cannot be changed. Description. Covering Fire, or Harrying Fire, taking existing abilities and making them work together in innovative new ways. Harrying Shot (Ex) 17th Level As a full action, you can make one attack and give the benefit of harrying fire against any creature you hit with that attack. You'll see a number of threads in here about grappling and other combat maneuvers. Alternatively, you can instead touch an electrical device a target is wearing (or a target that is an electrical device, such as a robot) with your hand, gaining a +2 bonus to your attack roll. Harrying fire from an ally can also give a +2 bonus to the grapple check. There's a feat that can reduce that to KAC+4, still kinda daunting. You can covering fire, and harrying fire without the suppressing fire feat. The rules state you have to roll an attack against KAC+8 for it to succeed. Harrying Shot (Ex) 17th Level As a full action, you can make one attack and give the benefit of harrying fire against any creature you hit with that attack. Decide if you are providing covering fire or harrying fire. So, new Starfinder here. You touch a target with a device you’re holding that uses electricity, requiring a melee attack against the target’s EAC. The release of Starfinder‘s most recent rules supplement, the Character Operations Manual (Paizo, Amazon), definitely helps remedy that situation. If you hit, you deal no damage, but the next ally to attack that foe gains a +2 circumstance bonus to her next attack roll, as long as that attack occurs before your next turn. Make an attack roll against AC 15. You must expend 10 charges or rounds of ammunition to use this ability. Results: On the following day, when you grant a creature you trained with a bonus using aid another, covering fire, or harrying fire, you can increase that bonus by 1. This process is again abstracted to a standard action. Cooperative: Vlakas gain a +2 bonus to skill checks for the aid another action and to attack rolls to provide harrying fire. Furthermore, covering fire and harrying fire don’t provide any advantage against you. The same as aiming to hurt them. If you use a blast weapon or automatic weapon, the benefit applies against all targets hit. See Starfinder Society Roleplaying Guild Guide v1.0 p12: ... Harrying Fire is just sort of a special kind of ranged attack, where instead of aiming for their body, you aim for the ground at their feet or something, in order to distract them. If you use a blast weapon or automatic weapon, the benefit applies against all targets hit. As a full action, you can use a ranged weapon with the automatic weapon property to provide covering fire or harrying fire in a cone with a range equal to half the weapon’s range increment. All suppressing fire does is allow those actions to affect everyone in the same way your automatic weapon could do damage, in a cone (ish) area. I feel like everytime you shoot at someone, you should be able to apply harrying fire or covering fire along with the normal attack. I joined up a couple of days ago and wanted to know if there were some general tips those more experienced with organized play and Starfinder in general would be willing to share. Sharpshooter Edit Your understanding of the many ways entropy can control the physical world expands. Select a second vanguard aspect, which must be different from your first vanguard aspect. Harrying Fire You can use your standard action to make a ranged attack that distracts a foe in your line of effect. Total Defense A creature using the aid another action to assist a vlaka gains a +2 bonus to the skill check. So, against single targets, you dont need either feat, meaning it works from level 1. ... 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